Postgres.js ↗ 是适用于 Node.js 的现代全功能 PostgreSQL 驱动。本示例演示如何在 Workers 应用中将 Postgres.js 与 Cloudflare Hyperdrive 配合使用。
安装 Postgres.js ↗:
npm i postgres@>3.4.5yarn add postgres@>3.4.5pnpm add postgres@>3.4.5bun add postgres@>3.4.5在 wrangler.jsonc 中添加所需的 Node.js 兼容性标志和 Hyperdrive 绑定:
在 wrangler.jsonc 中添加 Node.js 兼容性标志和 Hyperdrive 绑定(binding):
{
// required for database drivers to function
"compatibility_flags": [
"nodejs_compat"
],
// Set this to today's date
"compatibility_date": "2026-08-17",
"hyperdrive": [
{
"binding": "HYPERDRIVE",
"id": "<your-hyperdrive-id-here>"
}
]
}compatibility_flags = [ "nodejs_compat" ]
# Set this to today's date
compatibility_date = "2026-08-17"
[[hyperdrive]]
binding = "HYPERDRIVE"
id = "<your-hyperdrive-id-here>"创建通过 Hyperdrive 连接 PostgreSQL 数据库的 Worker:
// filepath: src/index.ts
import postgres from "postgres";
export default {
async fetch(
request: Request,
env: Env,
ctx: ExecutionContext,
): Promise<Response> {
// Create a database client that connects to your database via Hyperdrive.
// Hyperdrive maintains the underlying database connection pool,
// so creating a new client on each request is fast and recommended.
const sql = postgres(env.HYPERDRIVE.connectionString, {
// Limit the connections for the Worker request to 5 due to Workers' limits on concurrent external connections
max: 5,
// If you are not using array types in your Postgres schema, disable `fetch_types` to avoid an additional round-trip (unnecessary latency)
fetch_types: false,
// This is set to true by default, but certain query generators such as Kysely or queries using sql.unsafe() will set this to false. Hyperdrive will not cache prepared statements when this option is set to false and will require additional round-trips.
prepare: true,
});
try {
// A very simple test query
const result = await sql`select * from pg_tables`;
// Return result rows as JSON
return Response.json({ success: true, result: result });
} catch (e: any) {
console.error("Database error:", e.message);
return Response.error();
}
},
} satisfies ExportedHandler<Env>;